Great Codeplex Project for Animation with Silverlight and WPF
Easy to use
  • Animate multiple properties with just one line of code!
  • Use strings as shortcuts to animations like “x”, “y”, “alpha”, and more!
  • Extensions help reduce coding time by wrapping common animations.
    • SlideTo will animate an UIElement’s Canvas.Top and Canvas.Left properties
    • AlphaTo will animate a UIElement’s Opacity
Smooth animations
  • Artefact Animator updates every time the UI layer refreshes using CompositionTarget.Rendering. This allows for the most responsive animations possible.
  • Limited error checking to increases performance
Easing support
  • Includes ported Robert Penner easing equations ( WPF ) ( from DoublePennerAnimation )
  • Includes native easing equations ( Silverlight )
  • Allows custom easing functions
Custom Animation support ( Advanced )
  • Animate any property you want with very little effort
    • Create your own custom wrapper using getter/setter functions
    • Register your custom animations and reference them by name later
Smart System
  • Animations don’t conflict resulting in smooth transitions from one call to the next
  • Call the SlideTo method 1000 times with delays and never worry – the latest animation will always take over when it starts.
  • If errors occur when easing your program is not affected, the ease is simply stopped
  • Begin, Update, Completed, and Stopped events
    • Perfect for sequencing and callbacks
  • Add callbacks via extensions to maintain calls on one line
    • easeObject.OnBegin( beginHandler ).OnUpdate( updateHandler ).OnComplete( completeHandler );
  • An EaseObjectGroup can be used to report when a group of animations have been completed
  • Includes methods to make sure an objects transform group is in place and in the right sequence before animating any transforms – UIElement.NormalizeTransformGroup()
  • Doesn’t use Storyboards so every aspect of Artefact Animator can be customized and controlled by you.
  • Constructs animations through composition resulting in the ability to extend functionality later on.
  • Adding an Ease to Artefact Animator will produce an EaseObject that allows you to Start or Stop that animation anytime.

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