Firing continuous storyboards one after another

I was working on a project where I wanted to have one storyboard start right after another completed. I was using the ControlStoryboardAction behavior that ships with Blend 3 and knew it must be simple but didn’t get it right away.

Answer:  Just use the “ControlStoryboardAction” to play your second storyboard, and set its trigger as a “StoryboardCompletedTrigger”, with your first storyboard as a reference.

Simple huh?  🙂

Advertisements

One thought on “Firing continuous storyboards one after another

  1. Pingback: Windows Client Developer Roundup for 3/29/2010 - Pete Brown's 10rem.net

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s