Firing continuous storyboards one after another

I was working on a project where I wanted to have one storyboard start right after another completed. I was using the ControlStoryboardAction behavior that ships with Blend 3 and knew it must be simple but didn’t get it right away.

Answer:  Just use the “ControlStoryboardAction” to play your second storyboard, and set its trigger as a “StoryboardCompletedTrigger”, with your first storyboard as a reference.

Simple huh?  🙂


One thought on “Firing continuous storyboards one after another

  1. Pingback: Windows Client Developer Roundup for 3/29/2010 - Pete Brown's

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